Invoker alone solos this LoL team. Tornado into EMP, Meteor, and Deafening Blast. Activate refresher orb and then Meteor and Deafening Blast again. Invoke EMP and cast it afterwards. Team wipe rampage. GG WP
This is an argument that has lasted for quite some time. In my opinion, I think DotA heroes would win.
Obviously factors can change depending on the homeground of the battle, now imagine a map completely split along the river and remove Blue, Red, Roshan and Baron.
Give both teams the gold gain of LoL (because Dota has a lower gold gain than LoL and would throw off LoL players). Early game LoL would have the advantage, but because DotA can deny creeps they can gain the advantage and under level LoL champs. By 6 most heroes would immediately get the upper hand. LoL champs have summoner spells like flash, but Morphling can escape further than flash and on a lower cooldown.
Since oracle potions were removed, heroes like invoker and brood can escape using ghost walk and Webs... A LOT... and veno with a shadow blade, don't get me started.
LoL champs have a scaling system of AD and AP, which is OP in a MOBA. The two Items in DotA can somewhat equalise this, BKB and Blademail, can render Most LoL champs useless in a team fight temporarily.
However in the roaming stage being half of the LoL champs are damage dealers being alone in the jungle or in lane is deadly for DotA heroes.
So long story short, LoL would win killing off a single target,but because DotA heroes have an early game advantage, team advantage and team synergy. Dota would win in this fight.
A friend teached me DotA, I used to watch him play. Then I noticed he had LoL in his computer and I asked him to play that so to see how "good" that game is.
Both teams can have same hero Horrible interface (I found the icons incredibly small) Eye-burning graphics (I don't play for graphics and I don't judge games by graphics, but these anime graphics are just...) Can't deny, you don't loose money when you die and I think I heard TP's are free...
After that game where the team gave up, I told him to deinstall LoL. He did.
Both teams can only have the same champion in blind selection. However, in ranked games where it is the most competitive play, it is not possible to choose the same champion.
As for the interface/ Icon, it can be freely adjusted in size and where it is at.
Some of the game graphics are old and they haven't had enough time to update the graphics for that specific champion. Monthly they do champion reworks for 1 or 2 champions and make it better. Furthermore, season 4 is starting this November 11th, thus a lot of the graphics in game (maps) are going to be updated as well as some of the champion graphics as well.
Though I agree that in a sense LoL is easier than DotA, but that doesn't mean it's a huge disadvantage. Not being able to deny or not losing money when dying or able to go back home for free are all things that allows the player to come back into the game when they have lost early advantage. Meaning that it gives them a sense of hope that they can still win the game. Even though there's no direct denying like DotA, there's indirect denying farms where you freeze the lane or zone your enemy out. If they want to go for a creep, you punish them and they are forced to go back to the space, which in the end makes them lose more creeps.
Lastly, DotA and LoL may be similar, but as different playing styles as well as champion balances. I'm not saying that one is better than the other, but it is a good thing to explore what both games can provide.
i think that dota 2 has more depth than lol and the playerbase/community in lol are too immature, its a decent dota clone but the community is so bad that more mature players or players looking to have fun will just be fed up with most of the community's behaviour (played it for a couple of months before i got dota 2 beta, lol is just overwhelming with trolls that it makes you not want to play it) plus lol is kinda pay2win-ish since they sell stats and champion use, whereas dota only sell cosmetic items
LoL is not pay to win because all of the things you can buy is in game money. Unless you want to obtain them faster, you can use real money. This is just a way for them to get money since they're letting you play the game for free.
No, because you can only have a maximum of 9 red runes, 9 yellow runes, 9 blue runes and 3 quintessence runes. Furthermore, runes can be bought with game money instead of real money. Which means that the game is not pay to win, but earn to win through handwork. This can also be seen by the fact that you can only buy tier 3 (the best types of runes) after lvl 20. Thus by this time you will have more than enough game money to buy your runes.
Your account is able to lvl up to lvl 30, and since there is a lot of people playing LoL, the system is able to pair you up with people who are around your lvl. Furthermore, after lvl 30, you will be ranked according to your skills, Bronze, Silver, Gold, Platinum, Diamond and Challenger. This will further help you pair up with people who has the same skills/ experience as you, and there is no way you don't have runes by lvl 30. Thus no one will be able to gain advantage over anyone.
He may be stuck in the weekly rotation, but there isn't a champion that's totally over powered. By buying, you just have more champs to choose from. And also, if you're lvl 1, your skill is near to none. So what good will it do if he pays for more champions?
Yeah honestly, been playing League for almost 3 yeas now, and have played HoN and Dota and Dota 2 beta. League in of itself is no where NEAR pay to play/win. You can purchese RP to buy additional rune pages (which if you're at lvl 1 wont help you what so ever), skins (which again do not help your stats what so ever) and champions (Which again, help you not what so ever other then having a larger selection)
Someone could buy all 116 champions, and still suck with them all at level 1. It's player skill that determines most of the outcomes. How fast you can learn and adapt to the enemy champion and their build. I've seen hard counter champions to others get their faces stomped in just because they didn't play as good as they person they countered. Everything that is WORTH something that increases your impact in the game, is actually obtained through the ingame currency that you receive by playing matches, AKA IP, which you cannot buy with RP. You can buy IP boosts, which increase the amount of IP you gain from a game, but ultimately, it is gained by playing the game just as with HoN or Dota/2.
How is it an advantage if you use RP to buy your champions that you barely used? If you're using RP to buy a champion then that means that you're hastily trying to get a champion although you haven't played a lot yet. Meaning that your skill in general is pretty low.
Furthermore, there is a limit to how many champions you can play well with. It takes a lot of practice to play a champion well, and by the time you can play it well, you'll have enough IP to buy new champions.
RP is only used to buy skins, which can be thought of a donation to the Riot Game company.
There is no such thing as pay to win in League of Legends.
Why are you guys even assuming that I'm talking about new players? I just said they had the same skillset (alright, bad wording on my part).
But that's it isn't it? even if you're a new player, the advantage still remains to the one who bought the hero that isn't in the rotation.
But at this point (bear with me), the problem doesn't just lie from the RP, but from how the animation is played out, how the HUD is arranged and the fact that you cannot see what spells your opponent is using UNTIL you die is another advantage.
Plus, it doesn't even display every detail about the spell (AP%/AD%, CD reduced, etc.), it just gives you a brief explanation and how much % the skill has damaged you.
The RP player can view and read these skills and its details while the other player can't even view the skills properly UNTIL he gets to play said champion.
Oh, and I forgot to mention about buying IP/XP boosters.
So, yeah, pay to win. Because of how all the other stuff is built.
What advantage does a new player get when he plays a champion or against a champion he never or barely saw?
In addition, where do you get the idea that you can not see the spells of the opponent until you die just because a person used RP? There's no such in game advantage, and even if there was all players would get the same thing whether they payed for skins or not. When a person dies, you can see what ability dealt what damage to you by clicking on see detail.
Furthermore, even if you own the champion it won't provide you the %AD and %AP or CD. You have to check those out in other websites or the official Riot games League of Legends website itself in order to see how much an ability scales and how much damage it deals. When you buy a champion you only own it, you can see the ability, the use of it, how to use it and how to counter it before buying the champion itself. It is basically a summary of the champion before it is bought.
Lastly, IP/XP boosters are nearly useless. IP boosters may allow you to get more IP in a shorter amount of time; however, if you are not skilled with a champion yet or if you haven't played many champions yet, what will the IP booster help you in? Furthermore, I believe that XP boosters are the most useless of all. You are just levelling up faster by playing less games. This means that once you have reached a higher level, you are playing against players who are far more experienced than you because they did not buy XP boosters in order to hastily level up their account. Thus in a sense, it is a disadvantage to you if you buy XP boosters.
The only useful things that you can use RP for are skins. Skins look nice on the champion you like to play and it does not provide any bonus stats to the player who use skins. So why purchase RP to by skins? It's because the character will look cooler, and in a sense it's a charity donation for Riot Games who allows us players play the game for free. Riot games is a company as well, thus it needs some sort of income in order to continue on. And the best thing is that paying for the game does not provide you any advantage over other players.
So you're saying that... yet it's absolutely false. You can go to the champion page in your profile, and look at all of the champions abilities (WITHOUT HAVING TO OWN THEM) and look the skill,s lore, how to play and how to counters etc. You can do this in the store as well in case you refute this.
But assuming we're talking about 2 players, who have played the game for about a year. one person spend say... 400$ on champions, while the other doesn't. Both players should have the same skill with the free week champs, as OH HEY! They have obviously played a few of them before, RIGHT?! One dude may be playing on a main character, but congrats, he can still suck and get outplayed if the other guy has more skill. Look at a pro player for instance. They can play on new lvl 30 accounts, have no runes no mysteries, and play a role they do not play mainly, and still dominate and carry a game because they know how to play. A champion, with runes and mysteries means nothing.
I have over 30 smurf alt accounts. I play with my lvl 30 friends, that's putting me myself against other lvl 30's with me only using free week champs and no runes. I get 1 mastery point at level 1.
If I am better skilled, I can beat the person despite the other having a lvl 30 account advantage, runes AND mastery advantage and a champion that i can't pick, because I know how to play against that champion already, I have played as it or against it.
The way you're saying it up above, is as if a brand new lvl 1 person is playing against someone who has played for at least a year on a lvl 1 smurf alt who bought RP for it.
dota is free to play too but they only sell cosmetics and you can play all pick mode so you don't have to purchase your favorite heroes, selling game stats or characters IS pay2win architecture, no matter how trivial the stat upgrade is it will affect the early/laning phase of the game, i haven't played much LOL and maybe it doesn't matter much in LOL but in dota it does, that's why i said it has more depth than LOL
The only way you can have more stats early game is to have a higher lvl account (max 30). And since people are playing with people of the same lvl, it won't give that much of an advantage. Paying will only allow you to get new champions you can choose from is all. And champions don't have extra stats or dominate other champs, thus it is not a pay to win game.
different champs=different skill sets and specializations there are heroes which can shut you down completely during early game who can also carry in the late, which makes it almost impossible to come back (but i guess its not as bad in lol cause you don't loose gold when you die)
and its not just about the skill sets, its about using the champ you're comfortable with or the champ you've been practising, just like in dota not just anyone can use heroes like the invoker or geomancer effectively because they're just too difficult to use imagine if you're forced to use champs like those
That's why the more you play, the more in game money you'll have. Thus you can use that to buy the champions you are comfortable with. No one wants to use real money to buy champs because within a short period of time they can't get comfortable with that champion. Thus they wait for the free rotation, try it out and when they have enough, they'll buy the champion.
Also, during the rotation of the week, Riot games has calculated to make it so that each champion can counter each other. Thus there won't be a specific champion within a week that can dominate the entire game because they'll provide a champion who counters them.
Lastly, champion of the week is only playable in normal games, where you experiment and have fun. Not in rank games where the competition starts to get heated up.
you know it's impossible for algorithms in game to calculate something as subjective as which champ counters which, most likely they just used win rate statistics and said "oooh these champs works better against these" why? "because the stats says so" so i'm not quite sure with that
remember when i said that invoker and geomancer being difficult heroes to use effectively? that's because if you can use them effectively you can commit a 1-man massacre anywhere in the map
see my point here? there are times when you just want to have some fun or experiment; so you use heroes you don't often use, but then there are games where you just want to commit murder, in dota you can do just that but in lol you have to purchase your favorite champs and in ranked games you have to purchase at least 16 champs to join, to hell with that
I'm not trying to be a cheapstake but that is basically how free2play-pay2win business model works and i don't like that, they could've just sold us the game for full price and give us the entire content but no, riot just have to do this compared to dota which only sells cosmetic items, hud displays and announcer packs
Ranked games require 16 champions in order for it to be played. However, you need to be lvl 30. And by the time you reach level 30 there is no way in hell you don't have enough champions to play in ranked games. Unless you only buy the newest champions, which doesn't necessarily mean the best.
Paying for the game only allows you to have more choices in a shorter amount of time, but it doesn't give you an advantage of any sort over the other players because the champions you buy are going to be champions that you like and played a lot. Which are also the champions you will most likely use in ranked games. By the time you have an interest in some other champion, you will have enough in game money in order to purchase it.
Also, I don't know much about Dota; however, I've heard that there are some champions over there where it is called overpowered, or very strong. There are champions where as you call, can commit a 1-man massacre and can win you games. However, in LoL all champions are very balanced with weaknesses and strengths. The champions I meant who counters others is not a statistic calculation, but the counter measure for an ability. For example there is a champion who relies on auto attacks, but there are others who can block auto attacks and can deflect it back to you with an ability. Meaning that this champion counters the other.
yeah, LOL's community is so friggin' mature, everyone respects each other win or loose, also i just love the blaming, cursing and calling insults to teammates who went full support and newbies when we lose (that is of course if there were someone who was willing to play full support)... so awesome
like seriously man, i just played it for a couple of months before i got in on the dota2 beta and boy was it bad, sure dota has those too every online game has them but not as bad as the LOL community, i dare say it's one of the worst online gaming community
Every single community in every single game is immature. We're playing video games for crying out loud. You have ragers quitters elistists in every single game. WoW, HoN, LoL, Dota 2, Halo, Battlefield, CoD, War3. ANY game that is played online (Which almost every game now is an online game) has an immature community with people who make it toxic. Calling Dota 2 more mature then LoL is like saying white chocolate is better then dark chocolate. Some would agree, some would refute it.
Just remember... one of the guys who made Dota what it was, works for Riot, and not Valve.